Here is the modification of the combat system I'm intending.
COMBATIn a combat encounter the allocated threat tokens are divided into
stacks. Each stack represents a single enemy within the encounter. The
height of the
stack represents an enemies power, or how many wounds it takes to defeat that enemy. For example; an enemy with a 1-token
stack requires only a successful FA roll dealing at least 1 point of damage to be defeated, whereas a 4-token
stack requires 4 points of damage being done over the course of one or more successful FA rolls.
When a PC removes a token he adds it to his
Accolades Pool. The
Accolades Pool can be spent on Leveling Up, Getting New Weapons/Equipment and other things.
The Accolades Pool will be featured in a later post.
This is still a work in progress and has not been playtested yet, so who knows, it may not work.