Here is the modification of the combat system I'm intending.
COMBAT
In a combat encounter the allocated threat tokens are divided into stacks. Each stack represents a single enemy within the encounter. The height of the stack represents an enemies power, or how many wounds it takes to defeat that enemy. For example; an enemy with a 1-token stack requires only a successful FA roll dealing at least 1 point of damage to be defeated, whereas a 4-token stack requires 4 points of damage being done over the course of one or more successful FA rolls.
When a PC removes a token he adds it to his Accolades Pool. The Accolades Pool can be spent on Leveling Up, Getting New Weapons/Equipment and other things. The Accolades Pool will be featured in a later post.
This is still a work in progress and has not been playtested yet, so who knows, it may not work.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment